
Lore
Solve physical puzzles by assembling blocks and their properties. Use your deduction, but above all your creativity, to get out of this factory in a world where all human life seems to have disappeared.
My Tasks
Level Design
I designed Junktion's final level, structured in three parts. The introduction presents a new mechanic: a light beam that can be reflected or redirected. The first section revisits Level 1, adapted to the new mechanic; the second recalls Level 2; and the third serves as a full game summary.

LD Niveau 3

Integration
I fully integrated the final level, including placeholders, graphic assets, and blueprints, ensuring a fully functional and polished experience.
Game Design
I designed the cubes and their properties (plastic, metal, rubber), developed the light beam mechanic, wrote the GDD, and managed task tracking for the entire team.